Ten minutes to a ceasefire. Every weapon you build makes war more likely.

You command the United States through a nuclear standoff with the Coalition. Deploy radar, missile silos, submarines, carriers and drones to protect your cities, but every deployment pushes the Tension meter higher. At 100, the missiles fly.

Build too little and you won't survive a strike. Build too much and you'll cause one.

FEATURES

Tension, not a timer. War starts when your choices break the peace, and floating tags show exactly what pushed it.

You decide, they fight. Units act on their own once deployed. Your job is what exists, where, and when.

Executive Orders: spy satellites, recon drones, decoy fields, city evacuations, and the Hotline to Moscow.

The Joint Chiefs: a Hawk, a Dove and a Strategist with conflicting demands. Approve, decline, or handle it yourself.

A rival with a personality: The Bear, The Tiger or The Fox, each reading and reacting to you differently.

Crisis decisions that stop the clock. Board the surfaced submarine, or sink it?

Fallout drifts with the wind. In the final seconds, the Coalition's Dead Hand empties its silos.

Daily scenario: the same mission for everyone each day. Share your result card.

Three difficulties, four modifiers, ten medals, and an after-action report every game.

Guided first game, colorblind-safe palette, remappable keys and adaptive music.

The perfect game is the one where no missile ever flies.

Controls: mouse to place units (1–7) and use orders (Q–Y) · wheel/drag to zoom and pan · Space to pause.

Best played full screen with sound on.

Updated 22 hours ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Release date 3 days ago
AuthorSushi's Arcade
GenreStrategy, Simulation
Tagsbrowser, cold-war, nuclear, Real time strategy, Retro, Singleplayer, Tactical
Average sessionA few minutes
LanguagesEnglish
AccessibilityColor-blind friendly
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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